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User Research Experience

Overview

Nexon Intelligence Labs is Nexon Korea’s AI and machine learning research division. Its Game UX Research (GUR) team leverages user research and in-game experience data to define more intuitive and immersive directions for players. The group has long-term collaborations with a wide range of Nexon titles across different genres and platforms, contributing to overall UX quality and innovation.

Company

Nexon Korea

Duration

Jan 2020 - Jun 2022

Role

User researcher, UX design

Tools

Excel, Powerpoint, Figma, Confluence, Miro, Jira

Works

Date

Methodology

Target

Patform

Topic

2022 Feb

Survey (Close Beta Test)

FIFA Mobile

Mobile

UI/UX

2021 Nov

Survey (Focus Group Test)

[Unannounced project] Racing game

PC

Overall gametest

2021 Oct

Survey (Focus Group Test)

[Unannounced project] FPS game(P)

PC

Overall gametest

2021 Sep

In-Depth Interview

[Unannounced project] FPS game(D2)

PC

Overall gametest

2021 Jul

In-Depth Interview

Game streaming service

-

Influencer thought

2021 Jun

Survey

Case study

PC

Developers in Game art

2021 Apr

Workshop

FIFA Online 4

PC + Mobile

Response about new update

2021 Mar

Focus Group Interview

[Unannounced project] Game creation platform

PC + Mobile

Competitive and Market analyst

2020 Dec

Survey (Focus Group Test)

[Unannounced project] Game creation platform

PC

Competitive and Market analyst

2020 Nov

Usability Test

[Unannounced project] FPS game(D1)

Mobile

Overall gametest

2020 Sep

Survey

Darkness Rises

Mobile

FTUE

2020 Jul

Usability Test + Prototyping

Kartrider Rush+

PC + Console

Response about Global players

2020 Mar

Usability Test + Prototyping

Maplestory Mobile

Mobile

UI/UX

Takeaways

Game UX uses the same methodologies as digital products, with a narrower and more precise focus

Although games prioritize fun over functionality, unlike e-commerce or financial products, the same UX research methodologies are applied. However, recent games combine multiple systems and meta features beyond core gameplay, which taught me the importance of narrowing and defining the research focus precisely.

Each game genre, platform, and project requires contextual adaptation of methodologies

Even within the same franchise, player behavior and needs differ greatly between PC and mobile. MMORPGs and platformers have different end-to-end player routines. Within a single game, the motivations and pain points of players engaging with monetization features differ from those using social features.

As part of a centralized User Research team supporting multiple projects, I collaborated with teams that varied in schedule, resources, and UX understanding. Through these experiences, I learned that beyond mastering methodologies, flexibly adapting them to context and stakeholder needs is also important.

Call of duty: Warzone Mobile

Lord of Heroes

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