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Design

English

Low prio

Improve usability across the Menu features

Shop · Mystic shop · Main lobby · Setting · Help documentation

Feature Highlights

Reorganize Offers’ Info Architecture & Improve Navigation

Primary shop

As-is

  • Individual offers were listed as tabs without clear categorization, making it difficult to find specific one

  • Display only one offer at a time

To-be

  • Organize offers by category and enable quick navigation via tabs

  • Improve layout to allow players to see multiple offers in same category at a glance

Add 'Hero Rating' to Shop to check player reviews easier

Primary shop

As-is

  • When purchasing heroes, players prioritize performance (skills, stats, elements) over personal preference

  • Players frequently check community evaluations such as ‘Hero Rating popup’ of ‘Universe feature’ or Twitter

To-be

  • Add ‘Hero Rating popup’ from ‘Universe’ directly into the shop experience

Improve Layout for Scanability & Mobile Human Factors

Mystic Shop · Alliance Shop · Player Profile

As-is

  • Some players do not scroll to the end of the shop due to fatigue

  • Some players scroll through the entire list to check whether rare items are available

  • Difficult to view completed and ongoing missions at a glance

To-be

  • Increase the number of visible items from 3 to 6 without scrolling

  • Switch from horizontal to vertical scrolling to surface more content at once and reduce scrolling effort

  • Display mission categories, progress, and completion status in a single overview

Send Push Notifications When Item Lists Refresh

Mystic shop

As-is

  • Players share rare item appearances together, but without alerts they may miss them

  • A user-run Twitter account tracks ‘Mystic Shop’ items, which many players rely on

To-be

  • Add a push notification when a player's desired item appears in 'Mystery Shop'

Improve Feature Discoverability While Preserving Immersion

Main menu

As-is

  • Core features were buried, causing discoverability issues for novices and inefficiency for experts

  • ‘Reputation resource’ was not displayed on ‘Main screen’, requiring extra navigation

To-be

  • Expose all features clearly in the UI for faster recognition and access

  • Preserve immersion through elements such as camera dolly in/out and hero interactions

  • Add ‘Reputation resource’ display to ‘Main screen’ to remove unnecessary navigation steps

Enable Quick Navigation Across the Game via Hamburger Menu

Overall

As-is

  • Core features were buried, causing discoverability issues for novices and inefficiency for experts

To-be

  • Enabled global navigation to all features from any screen

  • Quick navigation panel helps novice players to understand the game

Improve Layout for Better Info Access

Settings · Help Documentation

As-is

  • Unable to access a settings so expert player cannot control their preferred environment

  • External help resources were useful for novice players, but in-game help was difficult to find

  • Expert players rarely used help documentation

To-be

  • Add a settings access button on ‘Intro screen’ to allow flexible configuration

  • Separate Settings and Help Documentation, reorganizing sub-items for clearer categorization

  • Replace progress bar with toggle on 'Setting popup' to clarify choices before adjustment

Reduce friction in the Core gameplay loop

Revamp the Heroes feature to support novice learnability and expert efficiency

Improve usability across the Menu features

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